AI Insights · Timothy · June 2021
Top 5 Tycoon Games Performance in Angola Q2 2021
Analyzing Q2 2021 performance of top tycoon games in Angola, focusing on weekly downloads, revenue, and active user trends. Data sourced from Sensor Tower.
In the second quarter of 2021, the top five tycoon games on a unified platform in Angola displayed varied performance metrics. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for these popular games.
Township from Playrix saw a mixed performance. Weekly revenue experienced fluctuations, peaking at around $180 in early May before dropping to approximately $110 by the end of June. Downloads showed an inconsistent trend with a notable spike to 155K in mid-April, followed by a dip and another rise to 132K at the end of June. Active users ranged from a high of 1961K in late March to a low of around 1604K by late May, showing some recovery towards the end of the quarter.
SimCity BuildIt by Electronic Arts maintained relatively stable revenue, hovering around $70 weekly. Downloads saw significant growth, starting at 78K in late March and peaking at 171K in mid-June. Active users also increased, starting from 845K in late March and reaching a high of 1097K in mid-June before slightly decreasing to 1001K by the end of June.
Disney Magic Kingdoms, published by Gameloft SE, did not generate any revenue during this period. Nevertheless, it showed a promising download trend, peaking at 210K in late April and maintaining a steady range between 55K and 95K for the rest of the quarter. Active users saw an upward trend, starting at 150K in late March and reaching up to 259K by early May, stabilizing around 214K by the end of June.
City Island 5 - Building Sim from Sparkling Society also showed no revenue. However, the download numbers were quite steady, with a peak of 121K in late June. Active users saw a growth trend, starting at 195K in late March and peaking at 238K in late June.
My Cafe — Restaurant Game by Melsoft Games Ltd had a varied revenue performance, peaking at $40 in late May. Download numbers fluctuated, starting at 106K in late March and ending at 53K in late June. Active users saw a general decline, starting at 442K in late March and reducing to 335K by the end of June.
These insights are based on data from Sensor Tower. For a more comprehensive analysis, visit Sensor Tower.